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Diviinity: SPLiiT
Three out of Thirteen Chapters Written (First Draft)
My main novel project. It follows two women named Ada and Klara, who’ve forgotten everything. In fact, so has the rest of the world. Nobody knows what happened or who they were, but Ada and Klara were left with a series of video recordings from a woman they call SONY telling them everything in their lives. Along with their weird daughter Thirteen who didn’t forget either.
Schiism
Act 1 out of 3 (sketched animations)
My secondary project, a fully 2D animated visual novel video game following Ada and Klara pre-Spliit. They were scientists working in AI but as the government in their country got more oppressive, they were kidnapped and taken in for government use. We follow their escape back to Klara’s home country.
Consciious
New Episode Posted Every Tuesday
A webcomic series I post on reddit and Instagram every Tuesday. We follow OMNiA, an AI, and Meríyam, the woman who made her, as their lives progress and Meríyam falls in love with OMNiA, the mirror version of herself.
Arkætek
Finished Sketch
A graphic novel I planned on writing and sketched out fully, but never finished. The plot follows the CEO—Askel Skeld—of the morally grey company, Arkætek. After a disagreement with her boyfriend—Khalid—on family, Askel builds a robot of herself and sends Khalid away with her. But none of that matters when her father, Velås, and founder of Arkætek, tells her they’ve been living in a simulation, she freaks and deletes everything (including Jørgan and her boyfriend), leaving only her and her father in the ‘real world’ now.

A subplot I really love follows the duo, Yvenia Zini and Rivinne Araxeli. This is set post-comic, in the ‘real world’ side of the company. They work at Arkætek but Yvenia basically has Rivinne trapped there on a deal—and they’re toxically in love.
Decay
A worldbuilding project set 20 years after the events of Spliit. It roughly follows a woman named Lækna in her journey to discover a cure for the Decay, a deadly illness brought on by radioactive and chemical fallout. But it’s less of a story and more of a general concept for a post-apocalyptic experience.